A Walk in Museum

Concept Design
Duration
2019 Winter, 2 months
Overview
This project was one of the scenarios for the MOMENT platform concept. I have written an article to explain the platform design.
To present the technology to our potential investors, this project also included a live prototype and a demo video.
My Contributions
I did some research for online museum reviews and gathered issues about visiting a museum. The research results enlightened and inspired me. For the museum scenario, I was the lead designer who ideated the whole concept from scratch and took an active part in making the live prototype.

The experience of visiting a museum

Visitors all had their expectations for their museum trips. I went to check out Google reviews and gathered many visitor opinions for a massive museum, such as The Met Museum. After digesting those feelings and thoughts, I had made this visitor journey map.
Direction
"Where are we now?"

Some museums are just big enough for people to get lost

An exhibition could consist of many open rooms and it would be easy for visitors to miss some of them when they are maybe too focused on art pieces. Indoor maps could fulfill this basic need: do not get lost. Either a paper map or a digital map would do.
Foggy map
Like the map we had experienced in a regular strategy game, all the unexplored areas are covered with white mist, and you would have to send out your scouts to clear the mist and discover the whole map. I borrowed the same idea here: with a foggy mask over the map, people can clearly understand what areas are still undiscovered without spending much time missing themselves. Some people would even feel like setting up a goal to clear out all the mist.
Pace
"I cannot complete it in a week, lots of exhibits..."

Time is always not enough

People often make plans for their visits to a museum. For instance, you may quickly decide to spend a whole afternoon watching 2 to 3 exhibitions and save the rest for the other day. Or you make no plan at all and follow your own pace, but when you return home you feel regret at the end.
Therefore, I suggest people could build and share their wonderful plans with others and the official could release recommended tours as well. A tour plan contains the art pieces it would cover, a paragraph of introduction about the collection, and an estimated and reasonable complete time for this tour.
AR tour
The system displays the tour route using Augmented Reality. Through the camera, people see the route direction and art piece marks on the floor, and the names and details of the art pieces. Of course, this route would also show on the map we mentioned in the previous section. However, AR helps people save the time they spend reading a map. People can then figure it out naturally.
Not too dense
In order to make AR objects look comfortable and clear, we left empty space for them to breathe. An AR object would change transparency according to its distance to the user.
Show-Off
"Last weekend, I saw a T-Rex..."

People love to tell stories

We often talk about our museum stories with friends and family. The artworks we saw, the behind histories, and our feelings after visiting a museum are all good materials we use to start a conversation. Seeing is believing. The story surely goes amazing if we talk about the experience and present the art piece at the same time.
Discover live arts and take them home
There you go. All the 3D art models you found in a museum can be taken home and reappeared on the device. I believe most people do have experience playing Pokemon Go. The art models are like pocket monsters that can be caught and summoned. I can picture that students in an art class or a history class play with the models and recall their memories.

Takeaway

Overall it was a cool and fun project. The goal was to demonstrate the future so that the initial ideas could be very wild and a little bit unrealistic. But the problems I addressed were real. I went through tons of google reviews about The Met Museum and I did make some conclusions. Again, the spirit of a MOMENT was helping people to experience the physical world better and deeper. Hopefully, this museum concept could go alive in the near future.